I grew up playing on an Atari 2600 with my dad in the late 70's Then I spent most of my high school years drawing and playing around with art programs on the computer. I went into college desiring to become a 3d animator and graduated with a BFA in animation from SCAD but over the past few years I've learned that I prefer the interactive side of gaming. The future of gaming is really exciting and I desire to make beautiful and fun experiences for a long time to come.

drew@drewflet.com 717-422-7750

Drew Fletcher

p. 717.422.7750



Environment Artist

April 2009 – Feb. 2012
KizStudios, Charleston, SC

  • Low poly modelling, UVing, and texturing of props and assets from concept art.
  • Hand painting texture maps and developed modular sets for environments.
  • Responsible for lighting and FX.
  • Texturing, lighting, and rendering for cinematic webisodes.

3d Generalist

March 2008 – October 2008
Signal, Charlotte, NC

  • Responsible for modeling, lighting, texturing, and rendering for broadcast.
  • Helped create and implement CG pipeline.
  • Contributed in successful creative problem solving and technical troubleshooting.


Savannah College of Art and Design, Savannah, GA
August 2007
BFA Animation w/ Technical Direction Focus

Software Proficiency

  • Maya
  • Adobe Creative Suite
  • xNormal
  • Zbrush
  • Quixel Suite
  • Unreal Engine
  • Unity Engine
  • Hammer/Source Engine

References are available upon request.